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Doom quake 37/30/2023 In today's chapter, the id team recovers from making 1994's Doom II and struggles to define its next project. Every week in June, we'll post another chapter offering unprecedented, behind-the-scenes access into one of the most influential games ever made. Shacknews is celebrating the 25th anniversary of Quake-and of Shacknews-by serializing Rocket Jump: Quake and the Golden Age of First-Person Shooters -our flagship long read exploring the making of id Software's Quake trilogy, the culture inside id during development of Quake 1, 2, and 3, and the impact id's games had on the FPS genre.
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